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Text File  |  2004-10-23  |  946b  |  34 lines

  1. CreateObject{
  2.   Name = "Ural_1",
  3.   CLSID = 22,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  7.   prop_2 = {"Meshes",271,{"scene/Ural",}},
  8. }
  9. CreateObject{
  10.   Name = "Ural_dead",
  11.   CLSID = 22,
  12.   OptionalID = 0,
  13.   IsDescription = 1,
  14.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  15.   prop_2 = {"Meshes",271,{"Scene/UralR",}}
  16. }
  17. CreateObject{
  18.   Name = "Ural",
  19.   CLSID = 22,
  20.   OptionalID = 141,
  21.   IsDescription = 1,
  22.   -- Basic unit properities
  23.   prop_1 = {"SubTypeID",1,"0"},
  24.   prop_2 = {"HitPoints",1,"400"},
  25.   prop_3 = {"Health",1,"100"},
  26.   prop_4 = {"Armor",1,"150"},
  27.   prop_5 = {"Defense",1,"50"},
  28.   prop_6 = { "NumberOfStates",     1, "1" },
  29.   prop_7 = { "TransitionEntities", 278, {"Ural_1","Ural_dead",} },
  30.   prop_8 = { "TransitionEffects", 276, {"house_dead",} },
  31.   prop_9 = { "TransitionValues1", 1, "23" },
  32.   prop_31 = { "UnitName", 5, "Ural (abandoned)" },
  33. }
  34.